GAMING

I began gaming when I was about 8 years old. I played D&D with several boys from school (Nate, Peter, Liam, Todd, Jaret) during recess until we got out of grade school and recess became a thing of the past.

Gaming also became a thing of the past. The boys kept playing, because the boys were all boys, and they could go do all-night gaming sessions/slumber parties, whereas I had inconvienently become a Girl, and my parents wouldn't let me go sleep with the Boys. Unfortunately, Girls as I knew them didn't want to game, so from age 11 to 17, I didn't get to game.

I gamed sporadically in college, but mostly in college I discovered MUSHing. MUSHing is a very popular reason for bombing out of college. (It doesn't happen to be the reason /I/ bombed out of college, but it's a popular reason for mudders anyway.) MUSH stands for Multi-User Shared Hallucination, and it's on-line roleplaying. So from 1993 to 2000, I ran an uncountable number of characters on a dozen or so muds.

These days I mostly do real-life gaming.


Former PCs:
Sorex: A 2nd ed D&D fighter in a small game run by Shaun, who is in the process of converting it to 3rd ed so we can play again. Inspired by the phrase, "I roll to disbelieve," Sorex doesn't believe in clerical magic, gods, or the undead, to such a degree that at higher levels, he's able to affect the world around him. Sorex has impossibly high stats; I think his lowest is a 14. He's *ridiculously* fun to play. :)

Darklis: a thief, by way of Thieves and Things, a GM'd RPG with Trip and Marith.

Ravenfire: a fire-casting Navajo superhero from Carl Rigney's World of the Four Hundred, a Champions game.

Jocelyn: Jos is a lawful-good, 7th level fighter who was created for Fire's 1st Edition D&D Temple of Elemental Evil campaign. Sadly, moving back to Alaska meant Jocelyn got put on the table as a character; she was just getting to be fun, with 2 attacks every other round, and a wizard on hand who could enlarge her. If I participate in another 1st ed game, I'd like to play her again; the natural progression for the character is to grow up to be a paladin in the service of Rao, who was Selena's (Brad's character's) god, with whom Jos was very impressed. Unfortunately, she hasn't got anything like the stats for it. Still, I see no reason why, if she was to be played again, she couldn't become a devout follower of Rao's, at least.

Helga the Half-Orc: Helga's a second level fighter who ran off with a bugbear named Gorgo the Mighty when I had to quit Trip's 3rd edition AD&D game due to moving back to Alaska.


MUSH Characters

TwoMoons (Based on Wendy & Richard Pini's ElfQuest; role-playing MUSH)
Former PCs: Ember ~ Spidersilk ~ Tinyhowl ~ WindDream ~ Rekka ~ Brightfire ~ MistWeaver ~ Calmwind ~ Quickfall ~ NightDancer ~ Zhantee ~ Lhyree
Wizard: Mirya (retired)

Classic X (Based on Marvel's X-Men; role-playing MUSH, now defunct)
Former PCs: Rogue ~ Charles Xavier ~ Kit Ellis ~ Pandora Creed

Amber (Based on Roger Zelanzy's Amber series; role-playing MUSH)
Former PCs: Rynnaen ~ Danya ~ Mathonwy ~ Alrynth ~ Evan ~ Artemis

Maddock (Old West role-playing MUX; original theme, now defunct)
Former PCs: Tess ~ Miss Gem ~ Remy ~ Maude, Madge & Marge (NPCs)

TooMUSH (Social hangout)
Viable PCs: Kit ~ Rogue ~ Methos

Noteables:
Izzy: the Perfect Woman, by way of Incar, loosely GM'd by Deborah and Meant For Gavin.

Caitlin: whom I barely played at a WoD MUSH, but I liked her because she was a dumpy, colorblind researcher in a World Of Beautiful People.

thinks to do:
  1. write PHOENIX LAW