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I began gaming when I was about 8 years old. I played D&D with several boys from school (Nate, Peter, Liam, Todd, Jaret) during recess until we got out of grade school and recess became a thing of the past.
Gaming also became a thing of the past. The boys kept playing, because the boys were all boys, and they could go do all-night gaming sessions/slumber parties, whereas I had inconvienently become a Girl, and
my parents wouldn’t let me go sleep with the Boys. Unfortunately, Girls as I knew them didn’t want to game, so from age 11 to 17, I didn’t get to game.
I gamed sporadically in college, but mostly in college I discovered MUSHing. MUSHing was a very popular reason for bombing out of college. (It doesn’t happen to be the reason /I/ bombed out of college, but
it’s a popular reason for mudders anyway.) MUSH stands for Multi-User Shared Hallucination, and it’s on-line roleplaying. So from 1993 to 2000, I ran an uncountable number of characters on a dozen or so muds.
Real Game PCs:
Sorex: A 2nd ed D&D fighter. Inspired by the phrase, “I roll to disbelieve,” Sorex doesn’t believe in clerical magic, gods, or the undead, to such a degree that at higher levels, he’s able to affect the world around him. Sorex has impossibly high stats; I think his lowest is a 14. He’s *ridiculously* fun to play.
:)
Darklis: a thief, by way of Thieves and Things, a GM’d RPG with Trip and Marith.
Ravenfire: a fire-casting Navajo superhero from Carl Rigney’s World of the Four Hundred, a Champions game.
Jocelyn: Jos is a lawful-good, 7th level fighter who was created for Fire’s 1st Edition D&D Temple of Elemental Evil campaign. Sadly, moving back to Alaska meant Jocelyn got put on the table as a character;
she was just getting to be fun, with 2 attacks every other round, and a wizard on hand who could enlarge her. If I participate in another 1st ed game, I’d like to play her again; the natural progression for the
character is to grow up to be a paladin in the service of Rao, who was Selena’s (Brad’s character’s) god, with whom Jos was very impressed. Unfortunately, she hasn’t got anything like the stats for it. Still, I
see no reason why, if she was to be played again, she couldn’t become a devout follower of Rao’s, at least.
Helga the Half-Orc: Helga’s a second level fighter who ran off with a bugbear named Gorgo the Mighty when I had to quit Trip’s 3rd edition AD&D game due to moving back to Alaska.
MUSH Characters
TwoMoons
(Based on Wendy & Richard Pini’s ElfQuest; role-playing MUSH)
PCs:
Ember ~ Spidersilk ~ Tinyhowl ~ WindDream ~ Rekka ~ Brightfire ~ MistWeaver ~ Calmwind ~ Quickfall ~ NightDancer ~ Zhantee ~ Lhyree
Wizard: Mirya (retired)
Classic X
(Based on Marvel’s X-Men; role-playing MUSH)
PCs: Rogue ~ Charles Xavier ~ Kit Ellis ~ Pandora Creed
Amber
(Based on Roger Zelanzy’s Amber series; role-playing MUSH)
PCs: Rynnaen ~ Danya ~ Mathonwy ~ Alrynth ~ Evan ~ Artemis
Maddock
(Old West role-playing MUX; original theme)
PCs: Tess ~ Miss Gem ~
Remy ~ Maude, Madge & Marge (NPCs)
TooMUSH
(Social hangout)
Viable PCs: Kit ~ Rogue
Noteables:
Izzy: the Perfect Woman, by way of Incar, a home-grown game loosely GM’d by Deborah Donoghue. Izzy was a physicist and musician and Meant For Gavin.
Caitlin: whom I barely played at a WoD MUSH, but I liked her because she was a dumpy, colorblind researcher in a World Of Beautiful People.