A month or two ago,
GOBLIN QUEST is the story of Jig, an unfortunate goblin who–to summarize wildly–ends up on the wrong end of a D&D adventure party.
Only it is much, *much* better than that.
I mean, we’ve all taken a moment to wonder what it must be like to be the poor bastards at the other end of the sword when a party comes storming through the dungeon, but Jim’s actually gone to the trouble to think it out. The result is a wonderful story that’ll make anybody who’s ever gamed laugh out loud, and even if you haven’t, is still so well-drawn and considered that there’s almost no way it can fail to charm. Jig’s scrawny (even for a goblin) but smart (for a goblin), and as he gets himself further and further into
heroicstrouble his main priority is just keeping himself alive while coping with the totally alien (and to his gobliny viewpoint, *incredibly stupid* and yet somehow effective) adventuring party. There are two more books, GOBLIN HERO and, in the spring, GOBLIN WAR, and now I can’t wait to read them, because Jig has clearly gotten himself in so far over his head that I assume he’ll end up…
…well. Go read ’em and figure it out for yourselves. :)